Statistics from Altmetric.com
Veterinary clinical and professional skills education has evolved significantly over the past three decades, incorporating an ever-increasing number of simulation modalities.1,2 There are now many commercial and non-commercial veterinary task trainers, mannequins and simulators available that provide students and practitioners with the opportunity to gain or refresh contextual and procedural knowledge and practice clinical skills.3-5
The use of models and simulation in veterinary education originally arose from a need to support larger numbers of students and address animal welfare concerns. However, a small but growing body of evidence demonstrates improved educational outcomes through the use of simulation.6-10
Virtual simulators are one of the more recent simulation modalities, ranging from responsive environments projected onto a screen (Fig 1 and Fig 2) to virtual and augmented reality applications that use wearable headsets to place a person in a 3D responsive environment (Fig 3).11,12 There are currently several different types of virtual simulators being used within veterinary education,13-17 but, with a few exceptions, there has been a relative lack of research on their usability or the outcomes related to their use.6,18
Despite this lack of research, the current Covid-19 pandemic has brought the use of virtual simulators …
If you wish to reuse any or all of this article please use the link below which will take you to the Copyright Clearance Center’s RightsLink service. You will be able to get a quick price and instant permission to reuse the content in many different ways.